#pragma once
#include <d3d11.h>
#include "VertexFormat.h"

class Triangle
{
public:
	Triangle(void);
	~Triangle(void);
	void	Create(ID3D11Device* device);
	ID3D11Buffer* const*	GetVertexBuffer(void) const;


private:
	SimpleVertex	m_Vertices[3];
	ID3D11Buffer*	m_VertexBuffer;
};
